Next: EYE ANGLE Control
Up: FEMGV COMMANDS
Previous: DRAWING VIEWPORT Action Control
The EYE command allows the user to control the viewpoint and the transformation of the model.
EYE has the following secondary commands:
2.5.1 | EYE ANGLE | - specify the view angle. |
2.5.2 | EYE DIRECTION | - specify the direction of sight. |
2.5.3 | EYE FRAME | - fit the picture within the viewport. |
2.5.4 | EYE LOCATE | - locate a subset of the model or the workbox. |
2.5.5 | EYE NORMAL | - view normal to a cross-section. |
2.5.6 | EYE PERSPECT | - perspective. |
2.5.7 | EYE ROTATE | - relative and absolute rotations. |
2.5.8 | EYE SHIFT | - translate. |
2.5.9 | EYE WALK | - walk through the model. |
2.5.10 | EYE ZOOM | - zoom in and out. |
Femsys Limited