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Up: Primary Command EYE
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A sequence of these commands can be used to `walk through' the model.
eye_point | = | Specifies the position in model coordinates at which the eye is |
located. If this is the only information given then the effect will be | ||
to move the model (at the current orientation and size) so that the eye | ||
point specified is translated to the centre of the viewport. | ||
view_point | = | Specifies the position in model coordinates at which the eye is |
looking; i.e. in conjunction with the `eye_point' | ||
it defines the line of sight. | ||
up_point | = | Specifies a position in model coordinates which will be vertically |
above the line of sight. This determines the orientation of the model | ||
about the line of sight. | ||
size | = | Specifies how much of the model fits into the viewport. The `size' is |
given in model space coordinates and this determines the dimension | ||
of the model that will be visible within the smaller of the viewport | ||
dimensions. This effectively allows the user to apply a scale factor | ||
if required. | ||
OFF | The command EYE WALK OFF is used to turn off the Z-plane | |
clipping activated for the walk through. (See note 2.) |
Notes:
Examples:
This command will result in a view from the origin of the model, in the positive direction of the model z-axis and with the model y-axis vertically upwards. The model is scaled such that 20 units of model space fit into the smallest dimension of the viewport (i.e. the height of the viewport if it is landscape).
See also the following commands
Femsys Limited