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This command is used to rotate the position of the eye around the current subset of the finite element model. Both relative and absolute rotations are provided.
Note that when the Open GL driver is available dynamic rotate, zoom and pan are activated with <CTRL> and the left, middle or right mouse buttons respectively.
Control | Arguments | Comments | |
TO | Rotation angles about the | Gives an absolute rotation from the model | |
screen X, Y and Z axes. | frame of reference (see note 1). | ||
LEFT | Rotation angle | Rotates the model relative to its current | |
RIGHT | orientation (see note 2). | ||
UP | |||
DOWN | |||
CLOCK | |||
ACLOCK |
Notes:
Examples:
The viewer's position is moved so the model z axis lies along the screen y axis and the model y axis lies along the screen -z axis.
The viewer's position is rotated right by 45 degrees. The model will appear to rotate left 45 degrees.
The viewer's position is rotated up by 20 degrees. The model will appear to rotate down by 20 degrees.
The model axes are aligned with the screen axes.
See also the following commands
'DRAWING CONTENTS ROTATIONS'
'EYE FRAME'
'UTILITY SETUP ROTATIONS'
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