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Up: Primary Command EYE
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This command is used to shift (translate) the model.
Note that when the Open GL driver is available dynamic rotate, zoom and pan are activated with <CTRL> and the left, middle or right mouse buttons respectively.
Control | Comments | |
/CURSOR | The cursor is positioned twice to indicate a `from' and `to' position | |
for the applied shift. Note that the cursor hit positions must be within | ||
the current viewport. (see note 1) | ||
ndc1 ndc2 | The shift is specified in terms of a `from' and `to' pair of | |
x,y normalised device co-ordinates (ndc). (see note 1) | ||
XYZ dx [dy] [dz] | The shift is specified by giving distances in model coordinates for | |
translations in the screen X, Y and Z directions. Note that with this | ||
command it is the eye that shifts, rather than the model. Note also | ||
that the positive Z direction is out of the screen (towards the user). |
Notes:
Examples:
The model is moved .1 normalised device coordinates along the screen x-axis.
The eye is moved 10 model coordinates along the screen x-axis, the screen y-axis and the screen z-axis.
The eye is moved 250 model coordinates along the screen y-axis.
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