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This command enables coordinates input by cursor to be projected onto a previously defined shape.
Control | Comments |
DEFAULT | The default mode of operation in which the out of screen (z) |
coordinate of cursor input is calculated as the projection of the | |
cursor hit onto an xy plane of z=0. If this plane is normal to the | |
screen then the out of screen (y) coordinate is calculated as the | |
projection onto a zx plane of y=0. If this plane is normal to the | |
screen then the out of screen (x)coordinate is calculated as the | |
projection onto a yz plane of x=0. | |
Z 'real' | Specify that the out of screen coordinate of cursor input be |
Y 'real' | calculated as the projection on to a plane parallel to a coordinate |
X 'real' | plane and displaced by distance `real'. |
Shape_name | Enables the z coordinate of cursor input to be calculated from |
the projection of the cursor hit onto a previously defined shape. | |
Shapes may be defined using the command | |
CONSTRUCT SHAPE. The z coordinate is calculated to | |
lie on the specified shape at its intersection with an imaginary | |
line drawn perpendicular to the screen from the cursor hit | |
position. If this line intersects the shape twice then the position | |
nearest to the view point is taken. |
Examples:
Points input by cursor will now have their z coordinate calculated from the
projection of their cursor hit onto the shape CYL1.
See also the following commands
Femsys Limited